We talked to Ryoma Ito, an artist from SQEX who provided original illustrations of characters from
FINAL FANTASY TACTICS A2: Grimoire of the Rift, and Mr. Matsuyama, a member of SQEX Merchandising overseeing
FFTCG.
Ryoma Ito
Past work includes titles such as
FINAL FANTASY IX and
FINAL FANTASY XII. Was the main character designer for
FINAL FANTASY XII: Revenant Wings, and character designer for
CRYSTAL DEFENDERS, FINAL FANTASY TACTICS ADVANCE, and
FINAL FANTASY TACTICS A2: Grimoire of the Rift.
―When we asked the producer of FFTCG, Mr. Kageyama, why he chose FINAL FANTASY TACTICS A2: Grimoire of the Rift [hereafter FFTA2], we learned that it was his favorite title and that he was eager for original illustrations of the game’s characters. Can you tell us about the process this time around?
Matsuyama: We asked Mr. Ito for nine illustrations. Because he’d already had an established art style, we suggested making it a series of sorts.
Ito: Upon receiving the request, I decided on a consistent pop-style background of various colors. I also thought it would be fun to show a side of the characters not seen in the game, to depict a candid moment in their daily lives, especially for characters like Illua, who generally has such a cool demeanor. I instead gave her a soft expression with a subtle smile, but I may have gone too far because the
FFTA2 team wanted it redone, and she ended up with her usual look. I know there are a lot of overseas players of
FFTCG, so I added speech bubbles as a playful touch. [
laughs]
―You handled the original character design for FFTA2, but did you have any difficulties with this request?
Ito: I’d actually been drawing the
FFTA2 characters pretty regularly due to various collaborations, so I honestly didn’t have a lot of issues. I made sure not to stray too far from the original
FFTA2 designs, but then Mr. Matsuyama said I could improvise, which led to a slight internal dilemma on my part. [
laughs] I ended up changing the art style quite a bit from the next batch onward.
―I see. Is that why the illustration for the Japanese Masters tournament has a vastly different style?
Ito: That’s right. The style of the characters differs from that of the card illustrations, because a long time ago, Messrs. Akihiko Yoshida and Hideo Minaba, two artists who’ve been doing this longer than I have, taught me not to use shadows with flesh, and I’ve avoided it since. Though for this piece, I added heavy shadows, which is the exact opposite of what I was taught. [
laughs] But I’m glad I challenged myself because I think this illustration is one of my best. Luso’s red hat makes a bold statement in the monochromatic color scheme. It was just as bold a move to give this submission the green light...
Matsuyama: Mr. Ito is taking the time to work on
FFTCG for us, so I feel like it’s my job to help him create something new.
Ito: The grimoire was an afterthought, but Mr. Matsuyama seemed to like the density of the strokes.
Matsuyama: This type of drawing, using a pen for the coloring and everything, is magnificent. It may have an out-of-date feel, but that helps accentuate the fantasy aspect.
Ito: I’d never drawn anything with such density before. As you can tell from the moogles’ designs, I preferred using fewer lines, and I’d always challenged myself to be minimal. Also, after working on
FFIX and
FFXII, I was always aware of how the drawing would look as a 3D model. ...But that was then. Now I want to go the other way and add more and more lines. [
laughs]
―Was there anything unique about working on FFTCG?
Ito: There’s wiggle room in the schedule. Designing art for a game comes with a strict schedule, and there’s always a deadline around the corner. The
FFTCG schedule had breathing room, which gave me time to try new things.
―Do you have a favorite character from FFTA2?
Ito: Montblanc. He’s introduced in
FINAL FANTASY TACTICS ADVANCE [hereafter
FFTA], and while it’s explained he’s the oldest of six, only he and Nono appear in the game. They all appear later in
FFXII, but I’ll always be fond of the first moogle I designed.
―Did this request remind you of the development process of FFTA2?
Ito: It reminded me of a time before I entered the company, when my favorite game was
Tactics Ogre. I wanted to work with Mr. Matsuno [the director] so badly! But at the time, I was a young, ignorant, and cocky kid with this embarrassing notion that I needed to make something of myself before I met the great Mr. Matsuno. [
laughs] But I must’ve also been lucky, because not only did I get a job at Square, Mr. Matsuno, who I thought was at Quest, was there too. He even asked me to do the main character design for
FFTA, and we ended up working together. Everything was happening much faster than anticipated; I was in my 20’s, and all my dreams were coming true.
―I hear there’s more of your work to come in FFTCG. Is there anything you’d like to accomplish?
Ito: When I saw Mr. Toshitaka Matsuda’s work, I thought, “This is amazing.” I’d like to draw pieces that will hopefully make people react the same way and be valued by the quality of the work itself rather than the name of the artist.
―I look forward to seeing more of your illustrations in the future! Thank you both for your time!
The next interview will be with illustrator Toshiyuki Itahana and will feature original art of FF mascots based on
FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates. Don’t miss it!
FFTCG Illustration Showcase Interview #1: Toshitaka Matsuda